(特約編輯 William 報導) 2013-11-04 19:09:16
然而,Infinity Ward 最終決定放棄創造單一「超級士兵」的傳統想法,並以三位不同角色的觀點來陳述遊戲故事。即便三條支線的遊戲敘事並非 Infinity Ward 首創,但工作室卻成功將該想法整合至新作中,並將系列作往前推進一大步。前 Infinity Ward 遊戲設計師 Zied Rieke 說到,工作室將部分遊戲設計與美國間諜角色切割,並這些設計套入英軍和俄軍的戰場任務中。
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